The idea is to play through the evolution of the RPG genre by unlocking features during the game. It has been inspired by famous RPGs such as Dragon Quest, Final Fantasy, The Legend of Zelda. What is Evoland, by the way? For starters, that game was originally a free game made in 48 hours for a Ludum Dare by Shiro Games. Called "Evoland: the Legendary Edition" and released for Switch and other systems, I decided to replay the first episode. Recently, I heard of a bundle regrouping two fantastic games that some of you might have heard of as well: the Evoland series. It's been a while but I had to take care of various stuff. not.Hi folks! Laian here, back to the saddle with a brand new walkthrough. This has been an installment of Steamrolled, a semi-regular column about impulse buys on Steam that turn out either very impressive or very. And unfortunately confirmed that it does get worse after that point, which made me sad. Update: After some comments on reddit saying that it gets worse after when I stopped, I ventured a little further (apparently it wasn't just me). I suspect a lot of that is more on my overly nostalgic nature than it is the actual game (after all, it's text - the tone you get is your own mental dialogue), but I couldn't get past the nagging feeling that I was listening to my high school self over-critiquing everything. It never gets to the point that I'm frustrated, the game itself is straightforward and still has those moments that I remember from games long past, but I feel like I'm playing it with a bitter narrator who snidely comments about how cool aviators were. It's still entertaining, there's just the mild sense of annoyance that starts building. Every new chest I open gets a new mode or object, and gets another snarky comment that starts to be vaguely irritating. The problem is it ends up being a little pushy about its own message. The game itself is very well made, and after all is said and done it's entertaining. At first they were friendly and funny, but they start going more along the snarky/sarcastic route as the game goes on. Every time I open a chest to get something, there's a comment about what it is at the bottom. I'm about ten minutes in at this point, and that sense of nostalgia is wearing off. Then there are save points, which at this point is more for a sense of security than anything else (the monsters have the same movement as most did in 8-bit games, so they're easy to avoid running into). I'm still digging the classic vibe, too, right down to cutting down grass with said new sword and hacking away at squishy little octopus monsters. A few minutes later and I've got the map focused on my character (no more worrying about full pages loading, the map moves with me) and an impressive development: color. I go through and keep opening chests, which open up new features and otherwise make changes to the world. Good times, it brings me back to simpler days where I didn't have to worry about my character's motivation - I just did them and that was okay. It even starts with the full-on map transitions that the original Zelda had, where when I move to the edge the new map section loads. It starts up (I didn't even have to blow in the cartridge, so kudos there) and I'm greeted with a familiar sight from my childhood. The start-up screen already has me intrigued - it has the same look as the games I grew up with, and that little thrill of nostalgia starts to build.
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